Saturday, February 26, 2011

Ammo Room Texturing





This was a pretty fun assignment and I really enjoyed doing it. The things that I had trouble with were getting the raised texture of the grenade and doing the multi-sub matchbox. But once I figured out what I was doing wrong they were no trouble at all. I found that the walls were the hardest thing to make look natural, I probably cycled through 8 or 9 different wall textures before finally landing on the brick wall.

Friday, February 11, 2011

3D Logo


When we were given the assignment to create a logo the first thing that came to my mind is a little running joke that me and my brother and a few other of my online friends have. We call everyone we meet on Xbox LIVE and call them "fatboys" which sometimes gets a little rise out of them. We made up a studio called "Fatboy Studios" as part of the little joke. So I just messed arouns with the Extrude and Bevel tools using almost entirely spines and text to do this. I really like how the word Studios came out with the indented letters.

Saturday, February 5, 2011

Robot Renders




Here are a few renders of the robot that I created for our first 3DS Max Assignment. I didn't really have a solid concept of what I wanted the end product to look like when I started. I just started messing around with different boxes and such. Eventually I started to get a good idea of what I wanted to make about half way through. It is just a general service robot that could be modified and adapted to serve a wide range of functions. I am really pleased with how it came out, I tried to use good variety of objects and played around with a few of the Modifyers to get some really cool things almost by accident.